Socialization and community building, fostered by living in villages and neighborhoods, will in the future occur within interior shells that are unprecedented and massive in scale and occupancy. This is already evidenced today in the contemporary shopping mall complex, which has become the modern equivalent of the town square or piazza, providing a meeting place, often for both urban and suburban dwelling.
Given the demographic predictions, it makes sense to examine how hyperdense environments might be constructed. The 1960s vision of megastructures is once again relevant, and such buildings are shown more and more frequently in art galleries and design schools, since they pose a single solution to the problem of housing many people and help to solve a myriad environmental ills. Constant Nieuwenhuys’ New Babylon (see photograph on page 174), Cedric Price’s Fun Palace, and the work of Buckminster Fuller are among the most famous projects that imagined the end of tectonic architectural monuments and the distinct individual building of today whose exterior appearance to a large degree establishes its architectural presence.10 They proposed structural solutions, predominantly creating enclosure with the ability for infinite expansion and growth, while providing generic interior space. All necessary infrastructure for the support of people would occur inside, yet there was rarely adequate detailed consideration of the design of the interior. In such megastructures, urban space will consist only of interiors and will increase by millions the fundamental human issues still to be addressed since the earliest shelter.
The Abasto de Buenos Aires was, from 1893 to 1984, the central wholesale fruit and vegetable market in the Argentine capital. Interior design ideas for offices Since 1999, it has served as a shopping mall. Shopping centers such as these have become modern meeting places around the globe. Often replacing the town square, contemporary shopping malls contain a multitude of amenities, including entertainment, pampering, eating, and shopping. These are the places where the young meet, parents and the elderly socialize, and all provisions and chores can be easily accomplished. Abasto even contains a ferris wheel (located in the arched window at the far end of the image on the right) for the entertainment of young children.
Shimizu TRY 2004 Mega-City, a still-utopian pyramid megastructure proposed to house 750,000 people in Tokyo Bay, Japan, is imagined as a gigantic sculpture – i t is 12 times higher than the Great Pyramid at Giza – and would not typically be viewed from the outside (see illustrations on page 175). When inhabited, megastructures would for the most part be experienced as a sequence of interiors within interiors, fundamentally altering our experience of the built environment as we know it. Similarly the Ultima Tower concept, by Dr. Eugene Tsui, proposes an enormous vertical enclosure, 2 miles (3.2 kilometers) high by 2 miles (3.2 kilometers) wide (at its base), in the San